Perhaps it says more about my own bias than the developers', but many of the possible model configurations end up looking like the same hard-boiled slaves, with potato spouts and protruding jawlines. Of course, before you even get that far, you have to build your character - it's a role-playing game, after all! The different character portraits you can choose from are a highlight, but I would have liked to see a bit more variety in the body and face types available. Heroism and adventure await - but there are dark clouds on the horizon. After a short prologue where backs are stabbed and mechanics are introduced, you suddenly find yourself sitting on a throne as the absolute ruler of a kilometre-long spaceship and the thousands of souls who work hard to keep it running. You're an unexpected heir to the von Valancius family, an ancient dynasty of powerful rogue traders - exploring merchant barons whose special political status gives them greater freedom to navigate the otherwise xenophobic and corrupt Empire. In Rogue Trader, you're neither a superhuman combat soldier nor a faceless commander of countless foot soldiers. That's why Russian-Cypriot Owlcat Games boasts of having built "the first computer role-playing game in the Warhammer 40,000 universe" - a feat I applaud them for, without quite understanding why it has taken so long. The dystopian future universe, particularly characterised by its exaggerated and semi-satirical cruelty - often referred to as "grimdark" - has become one of the most irresistible travel destinations for escapist kids with a penchant for fascist super-soldiers, mind-consuming space magic and war crimes on a galactic scale.Ĭomputer games have, of course, played an important role in realising and spreading the not-so-good message of the Gods of Chaos to a wider audience, but while the market has been flooded with countless action and strategy games of varying quality, the more introspective and character-driven role-playing experiences have been grossly neglected. Since its conception in 1987, the world's most popular miniature wargame, Warhammer 40,000, has evolved into much more than dice rolling and puppet pushing.
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